Publisher Evaluation

Before we talk about publishing, we need to understand your game.

This takes 10-15 minutes. If your game fits, we'll know.

Read This First

This is not a contact form.

This is how DOJO evaluates fit. We're not looking for polished answers. We're looking for signal, taste, honesty, and whether the game has a place in the market. If something is weak, say it. That helps more than spin.

01 The Game
Step 1 of 6
Step 1

The game, without the pitch deck glaze.

Tell us what it is, what it feels like, and where the real difference lives.

0 / 15 words
Step 2

Show the market signal, not just the hope.

Traction can be small. It still needs to be real.

Demo available?
Step 3

Positioning decides whether anyone cares.

Tell us where the game sits and why it earns the slot.

Step 4

A good game still needs a real business shape.

We want the commercial thinking, not the investor deck version.

Step 5

The team matters as much as the product.

Publishing is execution pressure. We need to know how you operate.

Can you produce gameplay clips weekly?
Can you appear on video?
Step 6

The strongest submissions know the risks already.

If there's a weak point, name it. That's useful.

Complete every step. Drafts save locally as you type.
Submit Section
Ready when you are.
Submission Sent

Submission received. If your game fits, we'll reach out.

Your answers were emailed, saved locally as a draft backup, and packaged into a downloadable text file.